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Forum: Addons

Topic: PixelShader8 - Page: 2
Thanks, I'm still not 'there' yet, I'll do the primitive way till it feels natural and tedious then I'll learn the shortcuts

I found the shadertoy, now to stare at the sauce for a bit
https://www.shadertoy.com/view/WsffW7
 

Shadertoy is in GLSL. There are some little differences with HLSL and that's why I provided a template in the project with some defines for compatibility.
It's still basic (no buffer or vertex shader full support, just "Image"). Visuals plugin is more powerful for that.
 

I know the grass is always greener,
but if possible vertex shaders? nearly as much bang for less clock cycle bucks?

https://www.vertexshaderart.com/

I know why atomix went with shadertoy, they just have way more users, submissions and are much more capable, but the site mentioned above has way more on the Gold to Mold ratio
 

 

Yes, those vertex ones look a "bit more Milkdrop".
 

@Cel Thanks, I'm in slightly over my head [from a few different angles] but that's where the fun is.
If I can get it working are you fine with my forking the plugin for a vertex version? [After I check licencing over on the vertex site.]
 

 

eugh I remember comPtr from last dx11 project I did years back.
You've got to remember, I'm out of my depth on almost everything, anything new needs +3 tabs, every error is +3 tabs, every tab is +3 tabs.

Easy errors for a CS background, I learnt by online tutorials build a calculator, half watched half remembered [from sometimes half arsed] YT video


But progress, I dropped all the frag shader stuff as it was just confusing keeping that working and adding the new.

an animated hard coded vertex shader