Hi everyone-
I have a question in regard to auto looping. I'm using a Denon DN MC-60000; when I hit the auto loop for 4 Beats and then shorten it to 2, then 1, then a 1/2 to get a stutter effect, it shortens the beat towards the first beat, so when I release the loop it releases toward the beginning, so you have to wait almost 4 beats to hit the crescendo. When you're building up to a certain point, I want to shorten the loop until I get the stutter and release the loop right at the crescendo.
So it goes 1-2-3-4, 1-2, 1-1.5, 1-1.25. Is there a way to shorten the loop so it ends at beat 4 so it would go 1-2-3-4, 3-4, 3.5-4, 3.75-4?
Nick
I have a question in regard to auto looping. I'm using a Denon DN MC-60000; when I hit the auto loop for 4 Beats and then shorten it to 2, then 1, then a 1/2 to get a stutter effect, it shortens the beat towards the first beat, so when I release the loop it releases toward the beginning, so you have to wait almost 4 beats to hit the crescendo. When you're building up to a certain point, I want to shorten the loop until I get the stutter and release the loop right at the crescendo.
So it goes 1-2-3-4, 1-2, 1-1.5, 1-1.25. Is there a way to shorten the loop so it ends at beat 4 so it would go 1-2-3-4, 3-4, 3.5-4, 3.75-4?
Nick
发表时间 Thu 25 Oct 12 @ 6:29 pm
I did it once, but it doesn't sound that great IMO... For the best results you should ensure your loop is on the beat and use a vocal sample or a bit of the melody.
to move a loop around map an encoder with this
loop ? param_smaller 0% ? loop_move -10ms : loop_move +10ms : whatever the knob already does
there are a lot of different ways you could do it like having it under a shift, or on the jog etc...
now for the loop size.. map something with
loop 4 ? loop 2 & loop_move +2 : loop 2 ? loop 1 & loop_move +1 : loop 1 ? loop 0.5 & loop_move +0.5 : loop 0.5 ? loop 0.25 & loop_move 0.25 : loop 0.25 ? loop_exit : loop 4
the order of this is (I used 5 to represent the end of the fourth beat)
1-5, 3-5, 4-5, 4.5-5, 4.75-5
so it will half the loop size and move the track forward by half of the current loop size
A better idea is just to use one of the loop roll effects like; rollit, slipmode, loop & roll, roll, beatmasher_single
**note that will not force the track to move forward, it only moves the loop. To move the track you would use this**
loop 4 ? loop 2 & loop_move +2 & goto +2 : loop 2 ? loop 1 & loop_move +1 & goto +1 : loop 1 ? loop 0.5 & loop_move +0.5 & goto +0.5 : loop 0.5 ? loop 0.25 & loop_move 0.25 & goto +0.25 : loop 0.25 ? loop_exit : loop 4
to move a loop around map an encoder with this
loop ? param_smaller 0% ? loop_move -10ms : loop_move +10ms : whatever the knob already does
there are a lot of different ways you could do it like having it under a shift, or on the jog etc...
now for the loop size.. map something with
loop 4 ? loop 2 & loop_move +2 : loop 2 ? loop 1 & loop_move +1 : loop 1 ? loop 0.5 & loop_move +0.5 : loop 0.5 ? loop 0.25 & loop_move 0.25 : loop 0.25 ? loop_exit : loop 4
the order of this is (I used 5 to represent the end of the fourth beat)
1-5, 3-5, 4-5, 4.5-5, 4.75-5
so it will half the loop size and move the track forward by half of the current loop size
A better idea is just to use one of the loop roll effects like; rollit, slipmode, loop & roll, roll, beatmasher_single
**note that will not force the track to move forward, it only moves the loop. To move the track you would use this**
loop 4 ? loop 2 & loop_move +2 & goto +2 : loop 2 ? loop 1 & loop_move +1 & goto +1 : loop 1 ? loop 0.5 & loop_move +0.5 & goto +0.5 : loop 0.5 ? loop 0.25 & loop_move 0.25 & goto +0.25 : loop 0.25 ? loop_exit : loop 4
发表时间 Sat 27 Oct 12 @ 12:38 am
Synthet1c-Thanks for your reply, I'll give it a try.
Nick
Nick
发表时间 Sat 27 Oct 12 @ 11:45 pm
Here's an idea. So you map a button to do this
loop ? loop_exit & goto_cue 99 & delete_cue 99 : set_cue 99 & loop & loop_move -100%
and say there's a build up to a chorus you want to extend, you let the build up, errrm, build, then just when that first beat of the chorus is about to happen you press "the button". It creates a loop (of whatever length is currently shown in your skin) but then moves that loop backwards by the full length - so basically it's like you just looped the last 4 beats of the build up - but the sneaky part is your magic button just put a cue point right at the start of the chorus too.
So now you use your usual encoder to keep halving the loop length in the classic style, but when you press "the button" again it exits the loop and goes straight into the chorus. If you want to ALWAYS have a 4 beat loop then just use this
loop ? loop_exit & goto_cue 99 & delete_cue 99 : set_cue 99 & loop 4 & loop_move -100%
loop ? loop_exit & goto_cue 99 & delete_cue 99 : set_cue 99 & loop & loop_move -100%
and say there's a build up to a chorus you want to extend, you let the build up, errrm, build, then just when that first beat of the chorus is about to happen you press "the button". It creates a loop (of whatever length is currently shown in your skin) but then moves that loop backwards by the full length - so basically it's like you just looped the last 4 beats of the build up - but the sneaky part is your magic button just put a cue point right at the start of the chorus too.
So now you use your usual encoder to keep halving the loop length in the classic style, but when you press "the button" again it exits the loop and goes straight into the chorus. If you want to ALWAYS have a 4 beat loop then just use this
loop ? loop_exit & goto_cue 99 & delete_cue 99 : set_cue 99 & loop 4 & loop_move -100%
发表时间 Sun 28 Oct 12 @ 9:45 am
I just thought of that, but messing around with it I think I might have to use that on my controller! Hope it helps you, thanks for the idea!
发表时间 Sun 28 Oct 12 @ 9:47 am
andytaylor125 wrote :
I just thought of that, but messing around with it I think I might have to use that on my controller! Hope it helps you, thanks for the idea!
Thanks Andy, I'm going to give both a try within a week.
Nick
发表时间 Tue 30 Oct 12 @ 10:07 pm