The reason I want this is I don't want the effects that I have mapped to my controller to ever show up on the skin as I know what I have activated, and it is a waste having these effects in the slot because I cant select any other ones. any suggestions on how to do it would be appreciated
cheers
Andrew
cheers
Andrew
发表时间 Sat 03 Sep 11 @ 9:28 am
What you ask is actually VERY simple:
1) On your skin create the Effect slots you wish (E.G. effect 1 select / effect 1 active, effect 2 select / effect 2 active, effect 3 select / effect 3 active)
2) On your controller map the desired button(s) to OTHER effect slots. (E.G. Button FX1= effect 4 select "flanger" & effect 4 active OR Button FX1 = effect "flanger" active)
What you need to understand is:
1) Effect select IS NOT equal to effect 1 select
2) Effect active IS NOT equal to effect 1 active
3) You can select and activate (via VDJ script) ANY effect slot you wish even id it's not visible on your skin
The preferred method to achieve what you want is to create some slots on your skin (do not use "effect active", use "effect 1 active" instead) and use other slots for your mapper "effect 4 active" This way you'll never see these effects on your skin.
Attention:
Currently there's no way to tell if a slot has an effect assigned (and which) other than seeing it on your skin. So it would be a good practice to assign your effects to their slots before you fire them:
effect 4 select "flanger" & effect 4 active
However for the novice on VDJ script this brings up another issue: The LED of your FX button won't stay on when the effect is active since you have a "complex" VDJ script command assigned to it.
You have to map the LED of that button directly ("effect 4 active") in order to have a visual representation of the status of your effect.
1) On your skin create the Effect slots you wish (E.G. effect 1 select / effect 1 active, effect 2 select / effect 2 active, effect 3 select / effect 3 active)
2) On your controller map the desired button(s) to OTHER effect slots. (E.G. Button FX1= effect 4 select "flanger" & effect 4 active OR Button FX1 = effect "flanger" active)
What you need to understand is:
1) Effect select IS NOT equal to effect 1 select
2) Effect active IS NOT equal to effect 1 active
3) You can select and activate (via VDJ script) ANY effect slot you wish even id it's not visible on your skin
The preferred method to achieve what you want is to create some slots on your skin (do not use "effect active", use "effect 1 active" instead) and use other slots for your mapper "effect 4 active" This way you'll never see these effects on your skin.
Attention:
Currently there's no way to tell if a slot has an effect assigned (and which) other than seeing it on your skin. So it would be a good practice to assign your effects to their slots before you fire them:
effect 4 select "flanger" & effect 4 active
However for the novice on VDJ script this brings up another issue: The LED of your FX button won't stay on when the effect is active since you have a "complex" VDJ script command assigned to it.
You have to map the LED of that button directly ("effect 4 active") in order to have a visual representation of the status of your effect.
发表时间 Mon 12 Sep 11 @ 5:27 am
haha I like the irony that phantom dj is telling me how to use a phantom slot LOL
but thank you, I hadn't tried mapping it as I thought you would need the slot in the skin similar to how decks work, I will start mapping it in now but use a few different slots for the default effects I mapped into the controller, I'll let you know if there are any issues :)
but thank you, I hadn't tried mapping it as I thought you would need the slot in the skin similar to how decks work, I will start mapping it in now but use a few different slots for the default effects I mapped into the controller, I'll let you know if there are any issues :)
发表时间 Mon 12 Sep 11 @ 7:41 am
actually another question if you dont mind phantom...
should I use "effect "qb_filter" slider 3" or "effect 2 slider 3" to control the parameter in slot 2?
I will use oninit to establish the effects in the correct slots and re-comfirm the position when activating the effect just to be safe LOL
EDIT-------------------------------
still having issues with this using the standard 2 deck skin, I have followed your advice but it still selects the effect and shows in slot 1... maybe I could make a panel with slot 2 etc... but never shows
should I use "effect "qb_filter" slider 3" or "effect 2 slider 3" to control the parameter in slot 2?
I will use oninit to establish the effects in the correct slots and re-comfirm the position when activating the effect just to be safe LOL
EDIT-------------------------------
still having issues with this using the standard 2 deck skin, I have followed your advice but it still selects the effect and shows in slot 1... maybe I could make a panel with slot 2 etc... but never shows
发表时间 Mon 12 Sep 11 @ 8:04 am
You should EDIT the default skin's XML file to "force" it to use slots (effect 1 select)
Also for QB Filter I use "effect 'qb_filter' slider 3"
Also for QB Filter I use "effect 'qb_filter' slider 3"
发表时间 Mon 12 Sep 11 @ 10:43 am
.. and have %effectslotx instead of %maineffect in the text(zone)
发表时间 Mon 12 Sep 11 @ 12:33 pm
djdad wrote :
.. and have %effectslotx instead of %maineffect in the text(zone)
This is the best option...
发表时间 Mon 12 Sep 11 @ 3:48 pm
worked perfectly thanks guys :)
发表时间 Mon 12 Sep 11 @ 4:04 pm
Very,very informative!!
发表时间 Mon 12 Sep 11 @ 8:03 pm